[ACP] Schlachthof Nr. 5

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Aktuelle Zeit: Mi 08 Sep, 2010 01:43

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 Betreff des Beitrags: ArmA II & TS-Server IP
BeitragVerfasst: Fr 28 Aug, 2009 16:52 
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Registriert: Mi 19 Dez, 2007 00:26
Beiträge: 352
Wohnort: Vienna
////////////////////////////////////////////////////////////////////////////////

* ArmA II Dedicated Server

IP: 79.133.63.253 Port: 2333
CustomFile limit: 40kb

////////////////////////////////////////////////////////////////////////////////

* Teamspeak2-Server:


IP: 79.133.63.253 Port: 8767
PW: schnoesel

////////////////////////////////////////////////////////////////////////////////

* Teamspeak3-Server:


IP: 79.133.63.253 Port: 9987
PW: schnoesel

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 Betreff des Beitrags:
BeitragVerfasst: Di 15 Sep, 2009 18:45 
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Registriert: Mi 19 Dez, 2007 00:26
Beiträge: 352
Wohnort: Vienna


Server is running on Version 1.04.59026

Download Link: [url=http://www.armedassault.info/download.php?cat=patches&id=25]ArmA2 Patch [1.04] - [134 MB]
[/url]



:salute:

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 Betreff des Beitrags: re
BeitragVerfasst: Fr 11 Dez, 2009 11:37 
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
k
[61060] Fixed: Crash when copying trigger activated by a group.
[61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
[61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)
[61032] Changed: Destroy helicopter if on ground and upside down.
regards
Leon :salute:

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.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Mi 16 Dez, 2009 23:13 
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Herr im Haus
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.04.61450

Download Link: Arma2.com: Beta Patches

ChangeLog:
[61385] Improved: Enabled commanding during converzation.
[61362] Improved: Helicopters now crashing less often when engaging ground targets.

regards
Leon :salute:

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.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Mi 16 Dez, 2009 23:15 
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Herr im Haus
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.04.61450

Download Link: Arma2.com: Beta Patches

ChangeLog:
[61385] Improved: Enabled commanding during converzation.
[61362] Improved: Helicopters now crashing less often when engaging ground targets.

regards
Leon :salute:

for ACP Guests u also can grab that stuff from our ftp server ;)

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.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Fr 18 Dez, 2009 22:10 
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Herr im Haus
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.04.61974

Download Link: Arma2.com: Beta Patches

ChangeLog:
[61961] Improved: Convoy movement a lot smoother, esp. on roads.
[61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
[61387] Improved: Cars are now following road turns and corners better.

regards
Leon :salute:

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.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


Zuletzt geändert von Leon am Mo 01 Feb, 2010 20:02, insgesamt 1-mal geändert.

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 Betreff des Beitrags: re
BeitragVerfasst: Mi 23 Dez, 2009 00:39 
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Herr im Haus
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.05

Download Link: Arma2.com

ChangeLog:
[61961] Improved: Convoy movement a lot smoother, esp. on roads.
[61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected
[61387] Improved: Cars are now following road turns and corners better.
[61385] Improved: Enabled commanding during conversations.
[61362] Improved: Helicopters now crashing less often when engaging ground targets.
[61060] Fixed: Crash when copying trigger activated by a group.
[61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
[61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)
[61032] Changed: Destroy helicopter if on ground and upside down.
[60954] Changed: Increased range of ILS signal from 3 to 8 km.
[60939] Improved: increased VASI brightness to increase its visible range.
[60908] New: BattlEye support
[60902] Changed: Helicopters crash into the ground condition improved.
[60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
[60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
[60852] Fixed: After revert, year was restored to 1985.
[60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
[60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
[60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
[60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
[60718] Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone.
[60718] Changed: AI follows leader stance, but does not switch to combat behavior when player is prone.
[60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
[60588] Fixed: MP client could not use laser designator in vehicles.
[60525] Fixed: Changing window size is no longer possible inside of video options screen.
[60522] Improved: Longer view distance for objects when high view distance is used.
[60457] New: FreeTrack support using FreeTrackClient.dll
[60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
[60234] New: Scripting function enableAIFeature to disable new AI features when old behavior is required.
[60220] Improved: AI covering units tend to stay close to each other.
[60155] Fixed: MultiPlayer client crash caused by certain custom sound
[60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
[60102] Fixed: AI subordinates should now respect formation more when moving in combat.
[60101] Fixed: Group leader was often running far ahead alone in combat.
[60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
[60090] Fixed: Improved vehicles and motorcycles driving.
[60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
[60015] New: Execute action with LMB can be unmapped.
[60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen.
[59999] Fixed: Player is no more target when commanding in external view.
[59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons

===Missions===
New: Two benchmark missions.
New: Multiplayer warfare mission: When diplomacy fails.
New: Mini campaign Eagle wing.
Fixed: Dogs of war - several fixes of scripts.
Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel.
Fixed: Badlands, Dogs of war(MP) - fixed buying units.
Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling.
Fixed: Into the storm - several CO-OP scripts fixes.

===Data===
Fixed: RPG7L loaded missile model.
Fixed: No weapons on pods from pilot view in Ka-52.
Improved: Various weapons range setting.
Fixed: ZSU and ZU-23 rate of fire.
Fixed: Get-in points in static weapons.
Improved: Hit-points system for all vehicles.
New: Civilian cars registration plates.
New: Enabled clan-sign on vehicles.
Fixed: Fade-away of Pickup and Off-road in long distance.
Fixed: Get-in point for Pickup(PKM).
New: GUI Server commanding options in MP.
Improved: GUI Servers browse.
Improved: Several fixes in dubbing.
Improved: Various vehicle/turrets optics zoom and effects changed.


regards
Leon

:salute:

_________________
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.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Mo 01 Feb, 2010 20:04 
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.05.63826

Download Link: Arma2.com: Beta Patches

ChangeLog:
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.


regards
Leon :salute:

_________________
Bild
.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Mo 10 Mai, 2010 16:18 
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Herr im Haus
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.05.70256

Download Link: Arma2.com: Beta Patches

ChangeLog:

[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.

regards

LeonBild

_________________
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.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Di 11 Mai, 2010 20:39 
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.05.70313

Download Link: Arma2.com: Beta Patches

regards

LeonBild

_________________
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.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Do 20 Mai, 2010 12:06 
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.05.70644

Download Link: Arma2.com: Beta Patches



changelog:

[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.


regards
Leon :salute:

_________________
Bild
.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Sa 22 Mai, 2010 18:06 
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Herr im Haus
Benutzeravatar

Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.05.70709

Download Link: Arma2.com: Beta Patches



changelog:
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbo was present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading
[69714] "enablesimulation" fixed on dedicated server
[69683] VoN volume slider
[68990] Improved: Reduced stutter when looking around, esp. with visibility 5 km or more.
[68694] Reduced parallax map artifacts on sloped terrain.
[68157] HDRPrecision 16 or 32 respected when users selects it and card supports it.
[68030] MP: Changed bandwidth estimation defaults as almost all players use broadband connection.
[67312] Fixed: AI is now able to take off with Camel airplane addon.
[67033] Improved AI airplane landing from very high altitude.
[66997] Optimized: Grass not rendered when flying high and fast, should reduce stutter.
[65703] New: Units report when reloading in combat situations.
[65703] New: Units report when throwing grenades in combat situations.
[65679] Fixed: AI Units called "covering" repeatedly while reloading.
[65656] "Cover me", "Covering" was often told repeateadly after busy radio channel periods.
[65605] Optimized: Fixed problems caused on some Vista systems by running too many threads at the same time.
[64561] New: Scripting function hideObject.
[64056] Fixed: Shining glasses on head preview in "edit player" menu.
[63164] Changed: Removed relics from dynamic building destruction development, including scripting function deleteCollection.
[63126] Improved: AI airplane now aiming at the ground targets using rudder as well.
[63126] Fixed: Some AI airplanes oscillated sideways when flying slow.
[62888] Fixed: Improved helicopter aiming with unguided rockets.
[62868] Fixed: AT/RPG soldiers often missed targets.
[62700] Fixed: Spatial weapon sounds
[62687] Fixed: 3D resolution now maintained correctly when Alt-Tabbing.
[62627] Improved: "Invalid crew" config error no longer exits to desktop.
[62533] Fixed: The voice over net speech was often delayed more than required.
[62532] Fixed: The voice over net speech was often delayed more than required.
[62492] Fixed: Window size/position was not stored after a change.

regards
Leon :salute:

_________________
Bild
.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Sa 29 Mai, 2010 00:25 
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Herr im Haus
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Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.05.70951

Download Link: Arma2.com: Beta Patches

regards
Leon Bild

_________________
Bild
.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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 Betreff des Beitrags: re
BeitragVerfasst: Fr 04 Jun, 2010 21:57 
Offline
Herr im Haus
Benutzeravatar

Registriert: Di 18 Dez, 2007 23:04
Beiträge: 488
Wohnort: 10km westlich von Mainz
Server is running on Version 1.05.71213

Download Link: Arma2.com: Beta Patches

regards
Leon Bild


changelog;

[71143] Improved: -cpuCount=4 is now default on computers with more than four logical CPUs to prevent hyperthreading causing performance problems. If you want to use more CPUs, use -cpuCount=N to override this.
[71117] Optimized: Geometry loading in now optimized for multiple cores. Extra threading now enabled by default on computers with more that 2 CPUs. New possible -exThreads values: 5 (thread geometry loading only) and 7 (thread all)
[70817] Fixed: Crash while rendering some custom worlds, e.g Schmalfelden
[70793] Fixed: Character animation jerky after a unit disembarked a vehicle (http://dev-heaven.net/issues/3116)
[70790] Fixed: Fps stayed low after spawning and deleted many units. See http://dev-heaven.net/issues/5147
[70663] New: Weather config values "size" and "height" for better control over the cloud layer. Default values: size = 1.0; height = max(bright,0.6)
[70661] Improved: File handle management when more then 448 pbos are present is now more efficient.
[70651] Improved: Increased limits to prevent "Too many virtual memory blocks requested" error.
[70650] Fixed: Crash possible when loading map with older binarized format (pre 20, e.g. Schmalfelden).
[70646] Fixed: Some objects were shortly "flashing" while changing LODs.
[70582] Improved: Increased dynamic cloud layer visibility.
[70493] Fixed: Shadow artifacts visible on some windows while moving.
[70484] Fixed: Car horn not played in MP
[70439] Fixed: Transient z-fight-like shadows artifacts while zooming.
[70372] Fixed: AI vision was too good on moonless nights.
[70198] Fixed: Steam Overlay used during loading screen no longer disabled the keyboard.
[70192] New: Parameter exThreads=N to control extra threading. Following values of N are currently supported: 0 = no extra threads, 1 = file operations, 3 = texture loading

_________________
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.....wenn Frentzen ein Bestattungsunternehmen haette, wuerden die Leute aufhoeren zu sterben......


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